Cult IT, Institute of Contemporary Arts, February 1999 224kb
This is one of the few tracts critical of the dotcom era that was published during that era, rather than after it. The pamphlet avoided predicting a dotcom crash, preferring to expose the creative community's oh-so-playful love affair with IT as little more than ignorant coquetting.

Play

28 May 2010 | the spiked review of books

An engaging tale, packed with myths

Christian Salmon’s book rightly notes the increasing use of narrative in modern life, but his ‘anti-capitalist’ instincts get in the way of understanding why

December 2009 | special to Woudhuysen.com

Getting the brand in the customer's hand

A summary of proceedings of the Orange CIO Forum, held on 30 October 2009 136kB

11 July 2008 | IT Week

Will insight lose out to inanity on the mobile web?

Mobile web’s business potential may be undermined by its more frivolous aspects

20 November 2007 | IT Week

Lara Croft gets down to business

Is IBM right to believe that computer games can aid corporate education and inspire innovation?

16 October 2007 | IT Week

Compulsive computer use

Can’t kick the IT habit? It’s time to stop worrying and state the case for free will

2 August 2007 | Special to Woudhuysen.com

Interaction design and the failure of post-modernism

Review of Gerhard M Buurman, Ed, Total interaction: theory and practice of a new paradigm for the design disciplines, Birkhäuser, 2006

16 April 2007 | IT Week

Happy birthday, Apple II

Thirty years ago, product design and graphics helped the Apple II outsell Commodore’s PET, and paved the way for today's obsession with computer games

15 February 2007 | IT Week

IT is our best bet for urban renewal

New Labour's enthusiasm for supercasinos betrays a lack of faith in the transformative power of IT

27 January 2007 | Spiked

Gambling addiction: a panic at odds with reality

Top doctors, business consultants and officials reckon we could all end up enslaved by gambling – especially online. I wouldn't bet on it

22 January 2007 | IT Week

Wave goodbye to gesture-free PCs

In 2017, when you spot members of staff gesticulating at their PCs, it will be more likely that they are hard at work than losing at poker

24 July 2006 | Three Layer Cake

Interview on "Meaningful Consumption"

Meaning is to be found in what you do, not what you buy, own or use

30 March 2006 | exclusive to Woudhuysen.com

Computer games and sex difference

This paper looks at some of the intellectual history that surrounds the politics of difference between men and women and asks four questions:

  1. Are the differences between men and women around the making and use of computer games to do with culture, or with biology?
  2. Are occupational segregation and the paucity of female games programming jobs part of a wider problem of discrimination in engineering, computer science and the IT industry?
  3. Will games only fully appeal to women if women programme them?
  4. Is the playing of game products by women unequivocally a Good Thing?
554kb

July 2005 | IT Week

Must women go into games?

There are more vital issues than making leisure software female-friendly.

20 July 2004 | UK Trade & Investment

The globalisation of UK manufacturing and services, 2004-24: toward the agile economy

For both inward and outbound investment, as well as exports, the UK economy requires a new, agile approach 226kB

2003 | Cultural Trends

Play as the Main Event in international and UK culture

Play is a dominant trend in the culture of Western adults. What is it and what forms does it take in the USA, UK and at work? 310kb

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