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An engaging tale, packed with myths Christian Salmon’s book rightly notes the increasing use of narrative in modern life, but his ‘anti-capitalist’ instincts get in the way of understanding why Getting the brand in the customer's hand A summary of proceedings of the Orange CIO Forum, held on 30 October 2009 Will insight lose out to inanity on the mobile web? Mobile web’s business potential may be undermined by its more frivolous aspects Lara Croft gets down to business Is IBM right to believe that computer games can aid corporate education and inspire innovation? Can’t kick the IT habit? It’s time to stop worrying and state the case for free will Interaction design and the failure of post-modernism Review of Gerhard M Buurman, Ed, Total interaction: theory and practice of a new paradigm for the design disciplines, Birkhäuser, 2006 Thirty years ago, product design and graphics helped the Apple II outsell Commodore’s PET, and paved the way for today's obsession with computer games IT is our best bet for urban renewal New Labour's enthusiasm for supercasinos betrays a lack of faith in the transformative power of IT Gambling addiction: a panic at odds with reality Top doctors, business consultants and officials reckon we could all end up enslaved by gambling – especially online. I wouldn't bet on it Wave goodbye to gesture-free PCs In 2017, when you spot members of staff gesticulating at their PCs, it will be more likely that they are hard at work than losing at poker Interview on "Meaningful Consumption" Meaning is to be found in what you do, not what you buy, own or use Computer games and sex difference This paper looks at some of the intellectual history that surrounds the politics of difference between men and women and asks four questions:
There are more vital issues than making leisure software female-friendly. The globalisation of UK manufacturing and services, 2004-24: toward the agile economy For both inward and outbound investment, as well as exports, the UK economy requires a new, agile approach Play as the Main Event in international and UK culture Play is a dominant trend in the culture of Western adults. What is it and what forms does it take in the USA, UK and at work? |
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